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Old Aug 24, 2005, 03:50 AM // 03:50   #1
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Default Perfect way To Nerf 55/105 monk UW soloers

Now I probobly shoulden't be saying this as I am currently createing a UW solo monk myself. But what if The Devs Raised the prices of superior runes in stalls and lowered the HP Drop? This way monks would be unable to lower their health so far rendering them mostly useless.
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Old Aug 24, 2005, 03:55 AM // 03:55   #2
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1st off, people were still buying the things when they were 60k before the economy reset. Raising prices won't help. Not to mention the strain it would put on new monks.

2nd, lowering the health drain on the superior monk runes is stupid. That effect will give monks a big advantage in every other part of the game.

If they decide to nerf the 105/55 build, there are several more efficient ways to do it.
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Old Aug 24, 2005, 04:10 AM // 04:10   #3
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Just make it so you can't cast Protective Bond on yourself. GG
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Old Aug 24, 2005, 04:17 AM // 04:17   #4
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If you want the monk build nerfed so bad, why dont you cry about the solo warrior/necro/ele builds. Anybody with google can figure out how to do it, there's nothing to fix.
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Old Aug 24, 2005, 04:21 AM // 04:21   #5
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I don't fully understand why a build that is used to solo needs to be nerfed... can someone explain this to me?
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Old Aug 24, 2005, 04:25 AM // 04:25   #6
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Quote:
Originally Posted by ManadartheHealer

Just make it so you can't cast Protective Bond on yourself. GG
people could still do 2 man smite runs.......
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Old Aug 24, 2005, 04:49 AM // 04:49   #7
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Just add mesmers to UW?
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Old Aug 24, 2005, 04:55 AM // 04:55   #8
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Who really cares about the 105/55 builds? A nerf is fine with me so long as no skills are nerfed and chillblaines arn't added to aatxes or any crap like that.

You people do realize that the 105 build actually lowers most prices? They have lowered ecto prices by a good amount (about 4K each). They have made an influx of weapons and items.

Why does it matter what that person can do? This build was created on a dare for gods sake. It is using the game mechanics to your benifit. And how does this effect anyone in any way? Because you can't find a monk? I never have that trouble as I have some guildes and monks on my friends list who are happy to come along to whatever. The sad truth is that you are all sad that you can't do the same thing with a different class. (Note: I can do it with Mo/anything and N/Mo and E/Mo and Me/Mo) Warriors are the only people who can't solo a smite run.

Should this build have ever been posted on the internet? No. If you want to blame anyone blame jelly samwich for posting the build. I know of 3 seperate people who came up with this build before her thread was posted and I have said that it was possible for about 2 weeks before that thread came out.

So in conclusion: Who the hell cares about the 105 monks?

oh and a nerf wouldn't hurt me as I have other places to farm (both gold and xp) if I feel so inclined.
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Old Aug 24, 2005, 06:23 AM // 06:23   #9
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Nerfing the 105 build is very simple. make protective bond not take only 1 energy at protectoin prayers 17. Make it take 2 like it does at 16.
That would pretty much ruin it.
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Old Aug 24, 2005, 06:31 AM // 06:31   #10
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Could make Protective Bond a "target other ally" only skill, that would do the trick.

My biggest reason for nerfing it is because of the lack of monks available for groups now. I could care less if it's lowered the price of ecto by 4k, I can make that in no time. But, I can spend a lot of time waiting for a group with a monk or monks needed for them.

Warriors soloing isn't a problem, there's definitely a large population of warriors for groups so it's ok if they can solo stuff. Mesmers & Necros & Rangers also, but, not Elemetals, we need them for groups also.

So nerf the monks and bring back faster groupings for missions and UW/FOW again.
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Old Aug 24, 2005, 07:46 AM // 07:46   #11
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Quote:
Originally Posted by Red Sonya
Mesmers & Necros & Rangers also, but, not Elemetals, we need them for groups also.
Yes, because mesmers necros, and rangers get SO much love.
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Old Aug 24, 2005, 09:47 AM // 09:47   #12
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Originally Posted by Red Sonya
Text
I don't quite agree on that what you posted there. I'm quite sure that most "true" monk players are still partying with the serious groups out there and only tried the 105 monkbuild for the fun of it.
The problem i see here is the influx of poor played monks. Most of the todays 105 monks are probably persons who got run to the appropiate places and never learned to play their class right. Do you really want those in your party? :/
Is has evolved to a degree where as soon as a "true" monk player shows up for a party the people are in awe to what the monk class can really do if they are played well, to the point of near invulnerability.
If the 105 Monk is nerfed, a lot of those run monks will just get deleted anyways as their purpose is done then. Does that make more monks available for your team? No.
But what happens when one of those run monks gets into your party... you'd probably be better of taking Necro/Monk as his backup healing will be superior to that of the primary monk. Seriously, if i see one more monk casting mending in Aurora Glades (most of the 105 monks have to do that mission to reach Maguma Stade) i'll be crying to the moon like a gone mad wolf. Besides combining my head with the table.

So instead of nerfing the 105 monks... please leave it as it is. I'm tired of the poor played monks that arise from this. If it gets nerfed some of those monks will get deleted and the other will swarm the land. Yikes. I can allready see the massive complaints about the newly monk armada. :/
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Old Aug 24, 2005, 11:52 AM // 11:52   #13
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if it is nerved, it would also stop ppl from trying that sh*t out in the Random Arena... pisses me off every day...

@Kampfkeks:
In addition to that, if you dont want that running monks in your team, simply make a hp-check ^^
in case they have below 400, kick them :P

Quote:
Nerfing the 105 build is very simple. make protective bond not take only 1 energy at protectoin prayers 17. Make it take 2 like it does at 16.
That would pretty much ruin it.
/signed already

a very simple reason why ANY Mo solo build should be nerfed:
it is unfair to players who do not have a primary monk.
as simple as that. i have a W/Mo, R/N, Me/R and 1 slot for a pvp char...
i couldnt even create a farming monk, even if i wanted to, cause i dont want to delete any of my lvl20 chars.
so every1 who has no monk, has the disadvantage of not being able to farm alone. especially in europe this is a great disadvantage as we cant be around UW/FoW all day but only every night once we get favor. for some1 who is working and cannot stay up till 3 in the morning, that leaves not much time for farming ecto & obsidian...


btw @ topic suggestion:
hell i wont sign that! lowering hp drop would really get even better monks than it is now...
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Old Aug 24, 2005, 12:09 PM // 12:09   #14
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Monk isn't the only class that can solo UW, W/R can do it. W/R MUST BE NERFED THEN!!!!OMGWTFBBQ THEY CAN SOLO UW!!!!!@@!

Along with E/Mo and Me/Mo, both of them can do it also, should they be nerfed??
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Old Aug 24, 2005, 12:11 PM // 12:11   #15
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any Mo/* or */Mo can, because of Protective. nerf protective and that's it.
however i find no skill that would enable a W/R to do this.

btw, Hippie, you should - honestly - think about your language here.
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Old Aug 24, 2005, 12:22 PM // 12:22   #16
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Quote:
Originally Posted by Sturmkoenig
any Mo/* or */Mo can, because of Protective. nerf protective and that's it.
however i find no skill that would enable a W/R to do this.

btw, Hippie, you should - honestly - think about your language here.

a */mo cant since it requires monk runes to run the build effectively tho they can run an altered build with protective spirit
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Old Aug 24, 2005, 12:34 PM // 12:34   #17
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in the great and honorable spirit of repetition... could someone explain to me why this needs to be nerfed?
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Old Aug 24, 2005, 12:40 PM // 12:40   #18
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Sturmkoenig, i'll keep that in mind, trying to get the point accross that mo/* isn't the only class that can solo UW.

And about the other argument about them doin the team arena's. If you know people are running the 105 build in arena's, why wouldn't you bring a single form of enchant removal? Its called the metagame.
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Old Aug 24, 2005, 12:57 PM // 12:57   #19
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the problem about the arena is not, that i cannot kill them, but that they are in my team, unable to heal, being completely ignored by the enemy and in the end getting kicked by a ranger with life deregen...
they are completely useless and ruining a game.

i remember only 1 time, where we were 3 W and 1 ele and couldn't kill one of those, while unable to remove anything or do deregen. however, he was as well unable to harm me with his balth. aura, so the fight went on for minutes until i left in disgust. he just had to sit there forever, having his mending and we could not do more than 2 dmg each.

Quote:
Originally Posted by DrSlugFly
could someone explain to me why this needs to be nerfed?
i tried to explain above. if you are still not convinced, i cannot say more.
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Old Aug 24, 2005, 02:05 PM // 14:05   #20
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Quote:
Originally Posted by Sturmkoenig
if it is nerved, it would also stop ppl from trying that sh*t out in the Random Arena... pisses me off every day...

@Kampfkeks:
In addition to that, if you dont want that running monks in your team, simply make a hp-check ^^
in case they have below 400, kick them :P


/signed already

a very simple reason why ANY Mo solo build should be nerfed:
it is unfair to players who do not have a primary monk.
as simple as that. i have a W/Mo, R/N, Me/R and 1 slot for a pvp char...
i couldnt even create a farming monk, even if i wanted to, cause i dont want to delete any of my lvl20 chars.
so every1 who has no monk, has the disadvantage of not being able to farm alone. especially in europe this is a great disadvantage as we cant be around UW/FoW all day but only every night once we get favor. for some1 who is working and cannot stay up till 3 in the morning, that leaves not much time for farming ecto & obsidian...


btw @ topic suggestion:
hell i wont sign that! lowering hp drop would really get even better monks than it is now...
If you have a W/Mo you're in no position to claim it's unfair that people can't farm because they don't have a monk. If you had a necro, ranger, mesmer and ele you might have a point but there are plenty of places you can farm and before the 105 was popular the exact same arguement could have been used to nerf the W/Mo into oblivion. As for not wanting to delete a character well thats your choice, nobody is forcing you to keep those 3 characters.

As for being on the Euro server thats also your choice, personally I'd suggest you moving to the American server. You get favour a lot more that way.

Basically your point boils down to "I can't or more accurately won't make a monk build therefore nobody else should either". Seems a bit selfish to me.

Quote:
Originally Posted by Sturmkoenig
the problem about the arena is not, that i cannot kill them, but that they are in my team, unable to heal, being completely ignored by the enemy and in the end getting kicked by a ranger with life deregen...
they are completely useless and ruining a game.
No worse than getting some idiot in pre-searing armour in your team. Much better if the oppositions stupid enough not to bring enchant removal as well. There was and is no game in the random arenas to ruin. The rest of their actions have no effect on you so again it comes down to jealousy or griefing on your part.

Quote:
Originally Posted by Sturmkoenig
i remember only 1 time, where we were 3 W and 1 ele and couldn't kill one of those, while unable to remove anything or do deregen. however, he was as well unable to harm me with his balth. aura, so the fight went on for minutes until i left in disgust. he just had to sit there forever, having his mending and we could not do more than 2 dmg each
So you were in a team with no enchant removal or health degen and you're complaining you couldn't win? Because there are at least 2 threads on the forum in the past few days complaining about "invincible" Warriors so I guess if people lack the skill to take them down they should be nerfed too, right? In fact lets nerf everything everybody has the same armour, weapons that do the same damage and no skills. Then we could have what you seem to really want, a random number game where skill and build choices have no effect. OTOH you could just improve your game and learn how to take down the pittifully weak "invincible" monks in PvP and ignore them in PvE.
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